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Star Trek - Holocubierta (Realidad Holografica)
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Star Trek - Holocubierta (Realidad Holografica)
Holocubierta
Holocubierta
La tecnología de ficción de la holocubierta, permite que flujos fotónicos puedan materializarse recreando no sólo personajes, sino escenarios y objetos, con sus texturas, pesos, olores y hasta sabores; debido al aislamiento de la Voyager, muchos de los capítulos se desarrollan en las holocubiertas, lo que permiten historias que sin este recurso narrativo serían impensables.
Fuente: Web
- Spoiler:
Analisis
Kamus- Cantidad de envíos : 3536
Nivel de Aportación : 6626
Fecha de inscripción : 01/11/2009
Localización : Matrix Holografica
Re: Star Trek - Holocubierta (Realidad Holografica)
Cosmología Holográfica
Kamus: Sustituyan Holocubierta por HoloUniverso que parece que esa es la realidad en que vivimos según los cientificos del Fermilab.
Holocubierta
Una holocubierta es una instalación de realidad simulada con hologramas que se encuentra en naves y bases estelares en el universo de Star Trek. La holocubierta fue vista por primera vez en el primer episodio de Star Trek: la nueva generación (Encuentro a Farpoint).
En reconocimiento de la utilidad potencial de una holocubierta como un dispositivo que simula el mundo real para el entrenamiento de combate, la investigación está en marcha para crear este tipo de instalaciones.
Fuente: Web
- Spoiler:
Analisis
Kamus- Cantidad de envíos : 3536
Nivel de Aportación : 6626
Fecha de inscripción : 01/11/2009
Localización : Matrix Holografica
Holodeck --> Simulador de Realidad Holografica
Imagenes del Holodeck
Holodeck
A holodeck is a simulated reality facility located on starships and starbases in the fictional Star Trek universe. An episode of Star Trek: The Animated Series, "The Practical Joker", formed the groundwork for the idea in the 1970s by portraying a recreation room capable of holographic simulations. The holodeck was first seen in the pilot episode of Star Trek: The Next Generation, "Encounter at Farpoint". The concept of a holodeck was first shown to humans through an encounter with the Xyrillan race in the Star Trek: Enterprise episode "Unexpected".
Features
The holodeck is depicted as an enclosed room in which objects and people are simulated by a combination of replicated matter, tractor beams, and shaped force fields onto which holographic images are projected. Sounds and smells are simulated by speakers and fragranced fluid atomizers, respectively. The feel of a large environment is simulated by suspending the participants on force fields which move with their feet, keeping them from reaching the walls of the room (a virtual treadmill).
Most holodeck programs shown in the episodes run in first person "subjective mode", in which the user actively interacts with the program and its characters. The user may also employ third-person "objective mode", in which he or she is "apart" from the actual running of the program and does not interact with it (all of the program's characters will ignore the user as if they were not there—this was shown in the Enterprise episode "These Are the Voyages...").
Matter created on the holodeck ("holomatter") requires the holoemitters to remain stable and will quickly disintegrate if it is removed from the holodeck without a mobile emitter to sustain it[citation needed], although this principle has been overlooked in some episodes. Writer Phil Farrand has often pointed out how in many episodes matter from the holodeck that gets on a real person still exists when the real person exits the holodeck. In "Encounter at Farpoint", Wesley Crusher falls into a holodeck stream, but is still wet after exiting the holodeck. In "The Big Goodbye", Picard has lipstick on his cheek after encountering a holodeck simulation of an old girlfriend. In "Elementary, Dear Data", Data and Geordi La Forge exit the holodeck with a piece of paper that originated in the holodeck.[1] This could be explained using replicated rather than holographic matter.
In most episodes, the holodeck is controlled by voice commands, though physical controls have been shown in a few episodes. They also include safety protocols to protect the users.
Some users may develop an addiction to the holodeck, leading to them spending unhealthy amounts of time there and personifying artificial characters. This was demonstrated in the Voyager episode "Pathfinder" and The Next Generation episode "Hollow Pursuits".
Applications
Starfleet personnel use holodecks for training, diagnostics and recreation. They are used to recreate or simulate settings and events for analysis, such as to explore the forensics and logistics of a crime scene for law enforcement purposes, or for scientific experimentation. In general, the holodeck "functions as a cultural repository of narrative possibilities that would normally be excluded from the ship's own sociohistorical moment" and "allows the Enterprise community to include even that which it excludes by containing the excluded within a proper, controlled place which in no way intrudes upon the everyday space of the ship."[2]
The Emergency Medical Hologram on ships such as USS Voyager applies holodeck technology to present a single "character" within the otherwise natural environment of the ship's sick bay. In one episode, Captain Janeway and Harry Kim mention having used a holodeck as children. However, the holodeck was referenced in the first season of Star Trek: The Next Generation as being fairly new technology.
An example of the holodeck's recreational functions are the holosuites that are owned and rented out – often for sexual purposes – by Quark on Deep Space Nine.
Writing stories and plotlines for the holodeck is an activity pursued by people known as holonovelists. It was the chosen profession of Lt. Tom Paris of the USS Voyager, and he pursued it when the ship finally returned from the Delta Quadrant in the show's finale.
Notable appearances of the holodeck
It has been noted Star Trek has "a number of interesting 'holodeck' episodes that very roughly point towards interesting philosophical and sociological issues of virtual realities".[3]
The first episode featuring a holodeck was "The Practical Joker", an animated episode in which it was called a "recreation room". Due to interference with the ship's computers, several crew members were trapped in it.
There were several incidents of crew being trapped or injured by holodeck malfunctions in later episodes.[4] One resulted in the shooting of the ship's historian on board Enterprise. In the episode "A Fistful of Datas", Lt. Worf, his son Alexander, and Counselor Troi were trapped in a 19th century American West adventure with the safety protocols disabled when a computer experiment involving Lt. Cmdr. Data went awry. Worf received a minor gunshot wound when the computer began remaking all the characters as replicas of Data. However he was able to safely play out the story, and once the story ended the trio was able to leave the holodeck. Jean-Luc Picard experiences an upgraded holodeck in "The Big Goodbye", in which he portrays Dixon Hill, a boyhood hero of the captain's. This episode establishes the power and function of the holodeck. A malfunction leads to Data, Jean-Luc, and Beverly Crusher being trapped on the holodeck. Picard portrayed the character again in Star Trek: First Contact.
The disabling of a holodeck's safety protocols was used as a tactical advantage in Star Trek: First Contact, when under attack from the Borg, Jean-Luc Picard disables the security protocols and grabs a holographic tommy gun, shooting and killing two Borg drones.
The holodeck was used as a plot device to explore metaphysical questions, in such episodes as "Elementary, Dear Data" and "Ship in a Bottle", in which a holodeck character becomes self-aware and contemplates the nature of his identity and continued existence.[5]
Similar technology in other works
* Ray Bradbury was perhaps the first science fiction author to envision a simulated environment similar to the holodeck. His 1951 book of short stories, The Illustrated Man, includes a story called The Veldt, in which a children's nursery can create material objects based on thought.
* In 1965, computer scientist Ivan Sutherland stated: "The ultimate display would, of course, be a room within which the computer can control the existence of matter. A chair displayed in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such a room would be fatal."[6]
* The 1974 Japanese TV series Space Battleship Yamato (Star Blazers in English syndication) features a "resort room" which allowed the crew to combat homesickness by immersing themselves in simulated scenes of Earth.
* In the X-Men comic book series, the X-Men train in the Danger Room. In the earliest version of this room depicted in the 1960s, the Danger Room utilized mere mechanical devices to simulate threats, but the version depicted followed an upgrade by the extraterrestrial Sh'iar in the early 1980s utilizes sophisticated holograms, robots, and other sensory simulation to create environments as realistic as those on the holodeck. In the film X-Men: The Last Stand, the Danger Room's holography is shown to be a combination of light projection and solid objects.
* In the science fiction television series Stargate SG-1 and Stargate Atlantis, some advanced races (such as the Asgard and the Ancients) have holo technology, albeit generally not to the extent of a Star Trek-style holodeck.
* In the series Jake 2.0, the protagonist was seen training in a holographic room in one of the early episodes.
* In the series Power Rangers: S.P.D., the Rangers train in a similar room on at least two occasions.
* In Futurama, the Nimbus is equipped with a "holoshed", a parody of the holodeck.
* Madden NFL 09 features a "holographic environment" for players to train.
* In the Nintendo 64 game Perfect Dark, players can use a holo room for basic training purposes.
* In Power Rangers in Space, the Power Rangers use the Simudeck on the Astro Megaship to train and exercise.
* In the Show Squidbillies, (Episode "Holodeck Redneck") The Sheriff uses a holodeck to distract Early while he repossesses his truck-boat-truck-boat-truck-wave-runner, which in fact happened inside a holodeck within a therapist's office as a fantasy of The Sheriff's, which in turn took place inside a holodeck in the therapist's office as a part of one of Early's fantasies.
Fuente: Web
- Spoiler:
Analisis
Kamus- Cantidad de envíos : 3536
Nivel de Aportación : 6626
Fecha de inscripción : 01/11/2009
Localización : Matrix Holografica
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